Eu4 ideal army composition

You either go full infantry and convert to Hindu for 20% CCR or no-syncretic Tengri, Horde idea group, and stack cav cost reduction to the max to make cavalry cost 5 ducats and get 100% cav/inf ratio..

Ignoring very special edge cases (like nations with massive Cav modifiers) the best army composition is combat width Infantry (for front row) + combat width Cannons …Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...

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Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:Army composition and battles. ValhallArchitect. Apr 21, 2023. Jump to latest Follow Reply. As it currently stands, EU4 assumes that armies in the era were composed of only three unit types with a single generic unit for each unit type.Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. 4.Also depends on attrition and up to date fort level. I tend to stick enough cannons in a stack so that it can reach at least 4, 5 preferably, in a siege, as long as the supply limit allows me to put 2~4 more infantry than cannon plus 2~4 cavalries.

Ideal army composition and unit types in eu4 Sheet1 Ideal army composition for every tech Mil tech,Combat width,Infantry,Cavalry,Cannons,Total,Comments 0,15,17,4,0,21 ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.step4: annex vassal. step5: repeat step 2->4. If you start as a big country in europe (like france) you will get massive coalitions when you take even tiny amounts of land. I'd suggest start small and snowball. or be England and GTFO out of mainland europe, nobody cares if you vassalise scotland and eat ireland.Lembley42 Mar 5, 2017 @ 5:38pm. 4 Infantry, 1 Husar, 5 Artillery is the best stack. Later on just double those numbers. You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up. Husar adds recon to the stack, which kills off enemy dig-in boni. Last edited by Lembley42 ; Mar 5, 2017 @ 5:38pm.

Posted by u/archyst - 3 votes and 6 comments11/4/5 alternative: 16/4/0 depends on if you want to siege fast or have a stronger army 16/4/10 21/4/15 26/4/20 26/4/25 As the force limit goes up in all provinces I expand the comp further. It doesn't help to run around with a 40 stack when you can't march anywhere because the force limit is 30 normally.Usually your army should be composed like this: Infantry: Combat width -2 or -4. Cavalry: 2 or 4. Artillery: Combat width The number of cavalries depends on the size of the army. Example: If combat width is 20, a good composition would be 20 artilleries, 16 infantries and 4 cavalries. ….

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Due to supply limit I use stacks of 40 troops with a composition of 22/0/18 or 18/4/18. Most fights a single stack is sufficient, but for a big battle I can merge armies to fill the back row. This composition is slightly inefficient as I have too many artillery for a multi-stack battle, but my single stacks are better balanced.My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.

Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you'd need to fight (Baltic Sea is inland, but if you venture into the North Sea it's not); most likely with heavies.

great clips buda tx There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can. best uniforms madden 24golden spa lynnwood Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM.When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving... foodland weekly ad woodstock al Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... prairie bluebell henjoe murgo agepower outage calhoun county Now, I've never played trade before and never went so late in EU4 - but I'm basically maxed out, swimming in more money and manpower than I can spend, and can do whatever I want (holy shit trade is strong). This got me wondering about cavalry, army composition and the 40 max combat width. kentucky bookings and arrests Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in … elite wellness choctawmike pitts cause of deathfetv on directv schedule Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.